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Hands-On Artificial Intelligence with Unreal Engine

Francesco Sapio

计算机网络/编程语言与程序设计· 8.5万字

更新时间:2021-06-24 15:24:29

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Learninghowtoapplyartificialintelligence(AI)iscrucialandcantakethefunfactortothenextlevel,whetheryou'redevelopingatraditional,educational,oranyotherkindofgame.IfyouwanttouseAItoextendthelifeofyourgamesandmakethemchallengingandmoreinteresting,thisbookisforyou.ThebookstartsbybreakingdownAIintosimpleconceptstogetafundamentalunderstandingofit.Usingavarietyofexamples,youwillworkthroughactualimplementationsdesignedtohighlightkeyconceptsandfeaturesrelatedtogameAIinUE4.Youwilllearntoworkthroughthebuilt-inAIframeworkinordertobuildbelievablecharactersforeverygamegenre(includingRPG,Strategic,Platform,FPS,Simulation,Arcade,andEducational).YouwilllearntoconfiguretheNavigation,EnvironmentalQuerying,andPerceptionsystemsforyourAIagentsandcouplethesewithBehaviorTrees,allaccompaniedwithpracticalexamples.Youwillalsoexplorehowtheenginehandlesdynamiccrowds.Intheconcludingchapters,youwilllearnhowtoprofile,visualize,anddebugyourAIsystemstocorrecttheAIlogicandincreaseperformance.Bytheendofthebook,yourAIknowledgeofthebuilt-inAIsysteminUnrealwillbedeepandcomprehensive,allowingyoutobuildpowerfulAIagentswithinyourprojects.
品牌:中图公司
上架时间:2019-04-25 00:00:00
出版社:Packt Publishing
本书数字版权由中图公司提供,并由其授权上海阅文信息技术有限公司制作发行
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